This is one of the more famous big guides on the ijji forums which I also thought would be good to add here. I'll go through this whole guide later during my vacation and edit the parts which I think are incorrect.
What can you find in this guide?
- Every weapon in the shop, including statistics and reviews straight down to how much damage the gun does per second.
- Tips and tricks for using your weapons either effectively or intelligently.
- Reviews of all premium weapons.
- Explanations on items, including elementals.
- Guide on using your weapons in quest.
- And so much more!
How do you understand this guide?
It's very simple, here's a small diagram to help:
Weapon of Choice: Ammo per clip x Total Clips (Total ammo in all)
Damage per bullet (DMG) [Total damage per clip, Total damage in all
clips] Weapon's damage per second.
Stat: OOO Bad.
Stat: OOOOOO Fair.
Stat: OOOOOOOOO Great.
How do you calculate DPS (Damage-per-second)?
Damage per second (DPS) is calculated like so:
1000 / Delay of Gun * Damage per shot
1000 Delay = 1 Second. So 1000 divided by the delay of the gun times the damage per shot.
Table of Contents
1) Introduction
2) Weapons for levels one through twenty
3) Weapons for levels twenty-one through thirty-four
4) Weapons for levels thirty-five and beyond
5) Premium weapons, elementals, and items
6) Weapon combinations
7) Melee Weapons
Quest Mode
9) Tips and Tricks
10) Conclusion, credits, and Change Log
Starting Out [Lv. 1-20]
Being a new player you are somewhat limited to what you can use. The
obvious choice is the Sub-machine gun for it's damage and recoil,
however Pistols and Revolvers can play a huge role in defeating those
simply sticking to SMGs. It's a good idea to pick out weapons you enjoy
using and figuring out your own strategies for fighting against various
opponents.
There are some important things to know about each gun which can help drastically. This information can be found in the Tips and Tricks post.
Pistols
Damage: OOOO
Range : OOOOOOO
Accuracy : OOOOOO
Clip : OOOOO
Speed: OOOOOO
Does even damage to AP and HP.
Light Weight weapon.
Single Pistols
Raptor 50: 10x6 (60) 8 DMG [80 Per clip, 480 Total] 32.00 DPS
Raptor 80: 12x6 (72) 8 DMG [96 per clip, 576 Total] 40.00 DPS
Raven 5: 10x6 (60) 10 DMG [100 per clip, 600 Total] 40.00 DPS
Dual Pistols
Raptor 50x2: 10x6 (60) 16 DMG [160 Per clip, 960 Total] 64.00 DPS
Raptor 80x2: 12x6 (72) 16 DMG [192 Per clip, 1152 Total] 80.00 DPS
Raven 5x2: 10x6 (60) 20 DMG [200 Per clip, 1200 Total] 80.00 DPS
Raptor 120x2: 12x6 (72) 18 DMG [216 Per clip, 1296 Total] 90.00 DPS
Pistols are fast, accurate, and have a surprisingly low weight. In
terms of damage, they lack in total DPS compared to every other weapon,
but are good for the accuracy starting out.
Raptors: Faster, accurate, and lighter. These pistols are the best for doing what pistols were meant for.
Ravens: High caliber pistols. Obviously has a purpose because
doing more damage per shot is more helpful then missing more often, and
also gets the biggest benefit from berserker and head shots.
Revolvers
Damage: OOOOOOOO
Range : OOOOOOO
Accuracy : OOOOOO
Clip : OOOO
Speed: OOOO
Does more damage to HP.
Light weight weapon.
Single Revolvers
Minic 567: 6x8 16 DMG [96 Per clip, 768 Total] 40.00 DPS
Dynax 7000: 8x8 (64) 14 DMG [112 Per clip, 896 Total] 46.67 DPS
Minic 567 Limited: 6x8 (48) 18 DMG [108 Per clip, 864 Total] 45.00 DPS
Zaurus A: 6x8 (48) 20 DMG [120 Per clip, 960 Total] 50.00 DPS
Phantom Cruise: 6x8 (48) 22 DMG [132 Per clip, 1056 Total] 55.00 DPS
Dual Revolvers
Minic 567 x2: 6x8 (48) 32 DMG [192 Per clip, 1556 Total] 80.00 DPS
Dynax 7000 x2: 8x8 (64) 28 DMG [224 Per clip, 1794 Total] 93.33 DPS
Minic 567 Limited x2" 6x8 (48) 36 DMG [216 Per clip, 1726 Total] 90.00 DPS
Zaurus A x2: 6x8 (48) 40 DMG [240 Per clip, 1920 Total] 100.00 DPS
Phantom Cruise x2 6x8 (48) 44 DMG [264 Per clip, 2112 Total] 110.00 DPS
Revolvers are pistols with smaller clips and slower firing rates and
worse accuracy, but stronger damages per shot. Revolvers are best used
for picking off targets from long range, but work good at almost all
ranges thanks to the great burst damages.
But what really helps revolvers the most? It's the fact it fires in
high damage shots. While the DPS may be lacking compared to other guns,
it's still very useful to take off so much life in one shot. Say your
opponent has 41 HP left and you shoot him with a 50 Damage revolver,
you instantly kill him instead of the 1-2 seconds for a machine gun to
catch up and hit him. However, this is also a double edged sword. If
your opponent has 51HP left and you hit him with a revolver shot, it
will take another whole 50 damage shot to kill him, which hinders it's
damage ability. Keep this in mind when using High Damage, slow weapons.
Single revolvers have a faster reload speed and are more accurate, but
do less damage. I don't normally recommend using any single weapons
unless you are running heavy and lack a second gun, but single
revolvers still have a decent use.
Minic: Standard revolvers. These ones are decent in about every
field except for firing speed. Very usable. You will be using these a
lot.
Dynax: More accurate revolvers, with more rounds per clip and a
faster firing speed, however the damage is much less per shot. Those
two shots matter, making Dynax my favorite brand.
Zaurus A: Balanced revolver. Has decent stats in every and is highly usable in any revolver situation.
Phantom Cruise: Powerful Revolvers. These replace the Minic and
Zaurus series for the mid levels. While having good damage, they lack
in accuracy and firing speed.
Sub-machine Guns
Damage: OOOOOOOOO
Range : OOOOO
Accuracy : OOOO
Clip : OOOOOO
Speed: OOOOOOOO
Does more damage to AP.
Heavy weight weapon.
Single SMGs
Renard: 32x5 (160) 7 DMG [224 Per clip, 1120 Total] 77.78 DPS
Walcom S5: 36x5 (180) 8 DMG [288 Per clip, 1440 Total] 88.89 DPS
Ellan: 60x5 (300) 5 DMG [300 Per clip, 1500 Total] 55.56 DPS
Dual SMGs
Renardx2: 32x5 (160) 14 DMG (448 Per clip, 2240 Total) 155.56 DPS
Walcom S5x2: 36x5 (180) 16 DMG (576 Per clip, 2880 Total) 177.78 DPS
Ellenx2: 60x5 (300) 10 DMG (600 Per clip, 3000 Total) 111.11 DPS
SMGs are close-range automatics that sport the highest DPS in the game,
but have a small clip and bad control. SMGs are used best when your
target is moving around a lot, as they have a wide spread and a wide
shot. However, SMGs are very heavy compared to other guns.
Single SMGs have a faster reload and a better accuracy, but are pitiful
on the damage for a weapon that's based around doing a lot of damage
fast. But in the end, these weapons as a single can still hurt. High
end single SMGs still have a decent DPS and have a faster reload rate,
making them very usable. I suggest using these if you are running heavy
and don't want pistols or revolvers, you may just be surprised. They
are very usable and still a great side arm.
Renard: Typical SMG. At the beginning, they are what you will
start off using. They tend to fire faster and be slightly more
accurate, but do less damage per shot. Good SMGs to start with if you
aren't very good with them. However, at this level, the Walcoms will be
better.
Walcom: Powerful SMG. They benefit from more damage per hit, but
at the cost of a wider spread. If you are good using SMGs, you will
benefit from the increase in Damage-per-second.
Ellen: High clip SMG. Only have one gun in the entire SMG
market. Ellens are very useless. They sport low damage, and a lower
DPS. The only thing they benefit from is a larger clip, but that
doesn't really help when they don't do much damage. Stay away from
these.
Rifles
Damage: OOOOOOO
Range : OOOOOOO
Accuracy : OOOOOOO
Clip : OOOOOO
Speed: OOOOOO
Does more damage to AP.
Middle weight weapon.
Nico R5: 32x5 (160) 12 DMG [384 Per clip, 1920] 91.67 DPS
Walcom Warrior 77: 24x5 (120) 15 DMG [360 Per clip, 1800 Total] 150.00 DPS
Maxwell LX30: 40x5 (200) 13 DMG [520 Per clip, 2600 Total] 162.50 DPS
Rifles are great for when your target is moving forwards or backwards,
but worse when it comes to them moving left or right. They have good
damages and firing rates, as well as having some of the best accuracy
out of any gun in the game. Good at medium to long ranges, but when the
target is closer it's harder to make every bullet hit and they do less
damage then other close range weapons. Thanks do their high accuracy,
their damage is really good.
Nico: Standard rifle. Does decent damage at a decent accuracy
with a standard clip. A good rifle in it's own right, however at this
point the other guns will quickly out perform the Nico R5, so keep
upgrading when you can.
Walcom: Powerful rifle. Has the highest damage per hit for rifle
in the game, as well as a higher DPS, but lacks in clip size and
accuracy. Better for fighting at close and medium ranges, however it
does better long range then the other automatics like SMGs and MGs.
Maxwell: Accurate rifle. Weaker damage per hit, however it's
much faster and does much more damage over time then the others, while
being pin-point accurate even from a crossed the map. If you like
rifles, use this one, no exceptions at this point in time.
Shotguns
Damage: OOOOOOOOO
Range : OOOO
Accuracy : OO
Clip : OO
Speed: OO
Must go through AP before HP.
Middle weight weapon.
Breaker 5: 5x5 (25) 6 DMG (72 Per shot) [360 Per clip, 1800 Total] 72.00 DPS
Shotguns are slow firing, close-range, high damage weapons. Good at
close and even medium ranges, they are great to carry around because of
the high spike of burst damage that can be applied to a target,
especially in the lower channels were bounty and premium armor isn't
very prominent.
Breaker: High clip shotgun. The only shotgun at this point.
Rocket Launchers
Damage: OOOOO
Range : OOOOO
Accuracy : OOOOOOOO
Clip : OO
Speed: OOO
[X] Can't run on walls.
[-20%] Movement Speed.
Does more damage to AP.
Heavy weight weapon.
Maxwell RW-66: 5x4 (20) 30 DMG [120 Per clip, 720 Total] 30.00 DPS
Walcom L1: 3x4 (12) 50 DMG [150 Per clip, 600 Total] 41.67 DPS
Rocket launchers fire explosive projectiles that are capable of an area
of effect damage, as well as being completely unblockable. The damages
and DPS are very low, however it's not bad for spike damage and the
rounds can hit multiple people which increases it's damage but isn't
included in the calculation. Rockets will knock your opponents around
and the thick smoke will add even more into the confusion.
Maxwell: High clip rocket launcher. Has a much higher clip then
the Walcom, as well as more damage in the entire clip in general, but
lacks in damage per hit, which is drastically important for rocket
launchers. It's also faster, but if you are using rockets for pure
damage this isn't the one for you.
Walcom: Powerful rocket launcher. Does more damage per hit, but
is slower and has a much smaller clip. If you are using rockets for
damage, use this one, however aiming will be very important. With only
3 rounds per clip, you have to make them count.
What can you find in this guide?
- Every weapon in the shop, including statistics and reviews straight down to how much damage the gun does per second.
- Tips and tricks for using your weapons either effectively or intelligently.
- Reviews of all premium weapons.
- Explanations on items, including elementals.
- Guide on using your weapons in quest.
- And so much more!
How do you understand this guide?
It's very simple, here's a small diagram to help:
Weapon of Choice: Ammo per clip x Total Clips (Total ammo in all)
Damage per bullet (DMG) [Total damage per clip, Total damage in all
clips] Weapon's damage per second.
Stat: OOO Bad.
Stat: OOOOOO Fair.
Stat: OOOOOOOOO Great.
How do you calculate DPS (Damage-per-second)?
Damage per second (DPS) is calculated like so:
1000 / Delay of Gun * Damage per shot
1000 Delay = 1 Second. So 1000 divided by the delay of the gun times the damage per shot.
Table of Contents
1) Introduction
2) Weapons for levels one through twenty
3) Weapons for levels twenty-one through thirty-four
4) Weapons for levels thirty-five and beyond
5) Premium weapons, elementals, and items
6) Weapon combinations
7) Melee Weapons
Quest Mode
9) Tips and Tricks
10) Conclusion, credits, and Change Log
Starting Out [Lv. 1-20]
Being a new player you are somewhat limited to what you can use. The
obvious choice is the Sub-machine gun for it's damage and recoil,
however Pistols and Revolvers can play a huge role in defeating those
simply sticking to SMGs. It's a good idea to pick out weapons you enjoy
using and figuring out your own strategies for fighting against various
opponents.
There are some important things to know about each gun which can help drastically. This information can be found in the Tips and Tricks post.
Pistols
Damage: OOOO
Range : OOOOOOO
Accuracy : OOOOOO
Clip : OOOOO
Speed: OOOOOO
Does even damage to AP and HP.
Light Weight weapon.
Single Pistols
Raptor 50: 10x6 (60) 8 DMG [80 Per clip, 480 Total] 32.00 DPS
Raptor 80: 12x6 (72) 8 DMG [96 per clip, 576 Total] 40.00 DPS
Raven 5: 10x6 (60) 10 DMG [100 per clip, 600 Total] 40.00 DPS
Dual Pistols
Raptor 50x2: 10x6 (60) 16 DMG [160 Per clip, 960 Total] 64.00 DPS
Raptor 80x2: 12x6 (72) 16 DMG [192 Per clip, 1152 Total] 80.00 DPS
Raven 5x2: 10x6 (60) 20 DMG [200 Per clip, 1200 Total] 80.00 DPS
Raptor 120x2: 12x6 (72) 18 DMG [216 Per clip, 1296 Total] 90.00 DPS
Pistols are fast, accurate, and have a surprisingly low weight. In
terms of damage, they lack in total DPS compared to every other weapon,
but are good for the accuracy starting out.
Raptors: Faster, accurate, and lighter. These pistols are the best for doing what pistols were meant for.
Ravens: High caliber pistols. Obviously has a purpose because
doing more damage per shot is more helpful then missing more often, and
also gets the biggest benefit from berserker and head shots.
Revolvers
Damage: OOOOOOOO
Range : OOOOOOO
Accuracy : OOOOOO
Clip : OOOO
Speed: OOOO
Does more damage to HP.
Light weight weapon.
Single Revolvers
Minic 567: 6x8 16 DMG [96 Per clip, 768 Total] 40.00 DPS
Dynax 7000: 8x8 (64) 14 DMG [112 Per clip, 896 Total] 46.67 DPS
Minic 567 Limited: 6x8 (48) 18 DMG [108 Per clip, 864 Total] 45.00 DPS
Zaurus A: 6x8 (48) 20 DMG [120 Per clip, 960 Total] 50.00 DPS
Phantom Cruise: 6x8 (48) 22 DMG [132 Per clip, 1056 Total] 55.00 DPS
Dual Revolvers
Minic 567 x2: 6x8 (48) 32 DMG [192 Per clip, 1556 Total] 80.00 DPS
Dynax 7000 x2: 8x8 (64) 28 DMG [224 Per clip, 1794 Total] 93.33 DPS
Minic 567 Limited x2" 6x8 (48) 36 DMG [216 Per clip, 1726 Total] 90.00 DPS
Zaurus A x2: 6x8 (48) 40 DMG [240 Per clip, 1920 Total] 100.00 DPS
Phantom Cruise x2 6x8 (48) 44 DMG [264 Per clip, 2112 Total] 110.00 DPS
Revolvers are pistols with smaller clips and slower firing rates and
worse accuracy, but stronger damages per shot. Revolvers are best used
for picking off targets from long range, but work good at almost all
ranges thanks to the great burst damages.
But what really helps revolvers the most? It's the fact it fires in
high damage shots. While the DPS may be lacking compared to other guns,
it's still very useful to take off so much life in one shot. Say your
opponent has 41 HP left and you shoot him with a 50 Damage revolver,
you instantly kill him instead of the 1-2 seconds for a machine gun to
catch up and hit him. However, this is also a double edged sword. If
your opponent has 51HP left and you hit him with a revolver shot, it
will take another whole 50 damage shot to kill him, which hinders it's
damage ability. Keep this in mind when using High Damage, slow weapons.
Single revolvers have a faster reload speed and are more accurate, but
do less damage. I don't normally recommend using any single weapons
unless you are running heavy and lack a second gun, but single
revolvers still have a decent use.
Minic: Standard revolvers. These ones are decent in about every
field except for firing speed. Very usable. You will be using these a
lot.
Dynax: More accurate revolvers, with more rounds per clip and a
faster firing speed, however the damage is much less per shot. Those
two shots matter, making Dynax my favorite brand.
Zaurus A: Balanced revolver. Has decent stats in every and is highly usable in any revolver situation.
Phantom Cruise: Powerful Revolvers. These replace the Minic and
Zaurus series for the mid levels. While having good damage, they lack
in accuracy and firing speed.
Sub-machine Guns
Damage: OOOOOOOOO
Range : OOOOO
Accuracy : OOOO
Clip : OOOOOO
Speed: OOOOOOOO
Does more damage to AP.
Heavy weight weapon.
Single SMGs
Renard: 32x5 (160) 7 DMG [224 Per clip, 1120 Total] 77.78 DPS
Walcom S5: 36x5 (180) 8 DMG [288 Per clip, 1440 Total] 88.89 DPS
Ellan: 60x5 (300) 5 DMG [300 Per clip, 1500 Total] 55.56 DPS
Dual SMGs
Renardx2: 32x5 (160) 14 DMG (448 Per clip, 2240 Total) 155.56 DPS
Walcom S5x2: 36x5 (180) 16 DMG (576 Per clip, 2880 Total) 177.78 DPS
Ellenx2: 60x5 (300) 10 DMG (600 Per clip, 3000 Total) 111.11 DPS
SMGs are close-range automatics that sport the highest DPS in the game,
but have a small clip and bad control. SMGs are used best when your
target is moving around a lot, as they have a wide spread and a wide
shot. However, SMGs are very heavy compared to other guns.
Single SMGs have a faster reload and a better accuracy, but are pitiful
on the damage for a weapon that's based around doing a lot of damage
fast. But in the end, these weapons as a single can still hurt. High
end single SMGs still have a decent DPS and have a faster reload rate,
making them very usable. I suggest using these if you are running heavy
and don't want pistols or revolvers, you may just be surprised. They
are very usable and still a great side arm.
Renard: Typical SMG. At the beginning, they are what you will
start off using. They tend to fire faster and be slightly more
accurate, but do less damage per shot. Good SMGs to start with if you
aren't very good with them. However, at this level, the Walcoms will be
better.
Walcom: Powerful SMG. They benefit from more damage per hit, but
at the cost of a wider spread. If you are good using SMGs, you will
benefit from the increase in Damage-per-second.
Ellen: High clip SMG. Only have one gun in the entire SMG
market. Ellens are very useless. They sport low damage, and a lower
DPS. The only thing they benefit from is a larger clip, but that
doesn't really help when they don't do much damage. Stay away from
these.
Rifles
Damage: OOOOOOO
Range : OOOOOOO
Accuracy : OOOOOOO
Clip : OOOOOO
Speed: OOOOOO
Does more damage to AP.
Middle weight weapon.
Nico R5: 32x5 (160) 12 DMG [384 Per clip, 1920] 91.67 DPS
Walcom Warrior 77: 24x5 (120) 15 DMG [360 Per clip, 1800 Total] 150.00 DPS
Maxwell LX30: 40x5 (200) 13 DMG [520 Per clip, 2600 Total] 162.50 DPS
Rifles are great for when your target is moving forwards or backwards,
but worse when it comes to them moving left or right. They have good
damages and firing rates, as well as having some of the best accuracy
out of any gun in the game. Good at medium to long ranges, but when the
target is closer it's harder to make every bullet hit and they do less
damage then other close range weapons. Thanks do their high accuracy,
their damage is really good.
Nico: Standard rifle. Does decent damage at a decent accuracy
with a standard clip. A good rifle in it's own right, however at this
point the other guns will quickly out perform the Nico R5, so keep
upgrading when you can.
Walcom: Powerful rifle. Has the highest damage per hit for rifle
in the game, as well as a higher DPS, but lacks in clip size and
accuracy. Better for fighting at close and medium ranges, however it
does better long range then the other automatics like SMGs and MGs.
Maxwell: Accurate rifle. Weaker damage per hit, however it's
much faster and does much more damage over time then the others, while
being pin-point accurate even from a crossed the map. If you like
rifles, use this one, no exceptions at this point in time.
Shotguns
Damage: OOOOOOOOO
Range : OOOO
Accuracy : OO
Clip : OO
Speed: OO
Must go through AP before HP.
Middle weight weapon.
Breaker 5: 5x5 (25) 6 DMG (72 Per shot) [360 Per clip, 1800 Total] 72.00 DPS
Shotguns are slow firing, close-range, high damage weapons. Good at
close and even medium ranges, they are great to carry around because of
the high spike of burst damage that can be applied to a target,
especially in the lower channels were bounty and premium armor isn't
very prominent.
Breaker: High clip shotgun. The only shotgun at this point.
Rocket Launchers
Damage: OOOOO
Range : OOOOO
Accuracy : OOOOOOOO
Clip : OO
Speed: OOO
[X] Can't run on walls.
[-20%] Movement Speed.
Does more damage to AP.
Heavy weight weapon.
Maxwell RW-66: 5x4 (20) 30 DMG [120 Per clip, 720 Total] 30.00 DPS
Walcom L1: 3x4 (12) 50 DMG [150 Per clip, 600 Total] 41.67 DPS
Rocket launchers fire explosive projectiles that are capable of an area
of effect damage, as well as being completely unblockable. The damages
and DPS are very low, however it's not bad for spike damage and the
rounds can hit multiple people which increases it's damage but isn't
included in the calculation. Rockets will knock your opponents around
and the thick smoke will add even more into the confusion.
Maxwell: High clip rocket launcher. Has a much higher clip then
the Walcom, as well as more damage in the entire clip in general, but
lacks in damage per hit, which is drastically important for rocket
launchers. It's also faster, but if you are using rockets for pure
damage this isn't the one for you.
Walcom: Powerful rocket launcher. Does more damage per hit, but
is slower and has a much smaller clip. If you are using rockets for
damage, use this one, however aiming will be very important. With only
3 rounds per clip, you have to make them count.