I thought this guide was really well done and thought through and so I'm posting it here to share with everyone. I will edit it later with the missing images and the messed up code here and there.
The art of slashing people very quickly without screaming "TBF!"
What exactly is a Kodachi good for?[/size]
Put simply, a Kodachi is kinda like if you were to take a dagger and a katana, and force them to have babies. Kodachis let you combine the fast attack speed of a dagger with the strengths of a katana.
Kodachis take a little more skill than a Katana to use, since afterall, it's a Katana with more moves in the end.
Before going any further, you should make note of the pros and cons of the weapon:
[size=21]PROS
-Potentially the highest melee damage/time output in the game
-The ability to rapidly cancel dashes in a dagger-like fashion
-Moving flip (which also can let you "hop" over cover)
-Functions like a Katana, but expanded on with Kodachi-specific moves
-Turn your TBF into a Pseudo QBF with a Void Step leadoff
-Can throw 2 slashes almost simultaneously
CONS
-These suckers are HEAVY
-Less damage per hit compared to the Katana
-Short attack range
-The faster kodachis aren't available until later on
-Nothing worth buying for premium Kodachis
-Insta is difficult
Now, let's get you started...
K-Style. yes. I said it. K-Style
Everything you know about K-Style applies to the Kodachi, I'd suggest brushing up on your BF, DBF, HS, etc. if you're unfamiliar with it.
VOID STEP IS YOUR LIFELINE.
Don't argue this point.
Void step is the most well known kodachi specific move that can make or break you if you use kodachis.
Void Step allows you to unleash an onslaught of standing slashes at a rediculous rate, which can allow you to suppress enemies, or lead off into other moves
Void Step can let you:
-Slash crazy fast
-Link together attacks with a slash
-Cancel movement
-Set egos in place
Want to know how to execute Void Step/Void Slash? I'd imagine yes.
Void Step: Standing Slash -> Charge, release as soon as the charge starts
layman's terms: Click and hold-wait for the slash to reach it's end point-release
Video: http://www.xfire.com/video/55a09/
It's very simple to do, but takes awhile to master. The faster your Kodachi, the faster you can void.
Don't go too crazy trying to make your void epic fast or you may find yourself accidentally throwing normal slashes, which can be the death of you. Start off slow and build it up to a good pace.
On top of your void speed, make sure not to go nuts throwing them. I find that this .gif speaks for all kodachi users in terms of when you should void.
OK I can void, what's so special about that?
Void Step puts you back to the idle standing animation as soon as you release the slash, this opens up MOUNTAINS of possibilities after the slash.
Nifty Post-Void Moves
--Void to:
-Single/Double/Triple (aka. Psuedo QBF) Butterfly: jump-slash-block
Underused imo, it lets you sneak in an early slash without penalizing you with block "cooldown" on your first slash, and with TBF you can throw 4 slashes in that same time frame
-Dash
Simple, but very useful for getting around unexpectedly
-"Dagger" Dash: Dash-Void-Dash-Void-...
-Double "Dagger" Dash: Dash-Void+Dash(before void ends)-Dash(after void ends) (This move may not work anymore, as it was written from experience from awhile back)
VIDEO: http://www.xfire.com/video/54c38/
This is the #1 way to piss of a rifle or revolver user, you can dash around in a dagger-like fashion. You don't need to wait for the void to finish with each dash, you can dash on the slash itself and dash AGAIN when the void ends.
-Slash Shot
Very nasty when done well, hell, throw in a reload shot for a clean easy kill
-2/3 Shadow Slashes
If you've got them from behind ("giggity!") you can shadow slash a 2 or 3 standing slash combo to slow down their ability to turn around, and not to mention the speed of those slashes can do wonders to scare people into turtling
ch
-Void Snap (Weapon range)
Holding down a weapon key while you void will make your slash as short as it can possibly be, and quickly "snap" you in place with your firearm out. As of late I have found this insanely useful for chaining together firearm attacks with voids, letting me quickly fire on enemies on the move. This can be used in conjunction with Dagger Dashes for what I call a "Void Snap", which will feel exactly as it's named. This is elaborated on later on.
How do I avoid recoiling though???
This is another important part of using a Kodachi well, you need to pick up a little Stalk and Ghost Evade/Block.
Stalk includes a good handful of different moves, but most importantly you should know Stalk slashing.
Slash looking at your opponent, then look away approx. 45 degrees from them. This will prevent you from recoiling back on the hit.
Ghost Evade and Ghost Block are another pair of moves that help to know, and apply to any weapon. These allow you to completely ignore a massive on the ground, even during your voiding goodness.
Ghost Evade: Look 45-90 degrees away from the direction they turn when they massive
Ghost Block: Tap Block twice or more, best used in conjuction with Ghost Evade
You mentioned Standing Slashes...what about them?
Standing slashes for a kodachi have a pretty unique timing to them. While not widely used, they can be used from time to time. To execute these, you'd be wise to Shadow Slash (basically just block cancel them)
-1 : A single standing slash is a waste, and should be replaced with a void if you intend just one.
-2 : 2 slashes can be thrown nearly simultaneously, double click then start pushing down on your block as soon as the first slash is thrown. Quick and effective combo
-3 : The third slash comes very late, and can be used like a trap of sorts. Practice block cancelling the third slash as early as you can (I usually start off by blocking as soon as the arm goes back, then you can fine tune from there). The third slash comes in time about when the block goes down if you get good at this, and means you can go into another combo with them stuck still for half a second, or start a BF
-4 : A bit of a waste to be honest, the last slash takes awhile to get to and it doesn't have that tricky timing like the third
Used in conjunction with Void, these are potentially nasty, but their use is really a preference thing.
Got any home-brewed combos for us Kodachi users?
Yup. NONE OF THESE ARE OFFICIAL MOVES. They were made up by me or by other players ingame. If you have one, drop me a pm or post it up, I'll add it if it's something new.
Moves are rated 1 * to 5 * for usefulness.
-Bloody Paw: Void-slash-slash-slash+block-jump-slash+switch to gun+dash back-fire
-K Terminology: Void-3 slash Shadow Slash-HSS-Fire
Video: http://www.xfire.com/video/55a0b/
My signature finishing move of sorts, looks awesome, and works pretty good, guaruntees a pretty heavy damage output with revs or shotgun
Rating: ****
-Void Frag: Void-Switch to Gun-Reload-Switch to Grenades-Throw frag-Switch to Kodachi
You can take advantage of the no-animation frag throw during an onslaught of "dagger" dashes without having to wait on the grenade animation before going back to your kodachis, just be sure to have a gun that isn't full up to do this so you can reload shot
Rating: ***
NOTE: Exactly what causes no animation frags is still being worked on, reload shot works SOMETIMES, but not always. I'm guessing it's something to do with being on the last frame of an animation when switching
-Snake Trap: Void-Dash 60 degrees-Void-Dash 60 degrees-...
A BF Trap pun, basically running a triangle (or circle if you wish) around someone while throwing voids. Great vs dagger users or that annoying turtler with low sensitivity
Rating: ***
Kodachi Guide
The art of slashing people very quickly without screaming "TBF!"
What exactly is a Kodachi good for?[/size]
Put simply, a Kodachi is kinda like if you were to take a dagger and a katana, and force them to have babies. Kodachis let you combine the fast attack speed of a dagger with the strengths of a katana.
Kodachis take a little more skill than a Katana to use, since afterall, it's a Katana with more moves in the end.
Before going any further, you should make note of the pros and cons of the weapon:
[size=21]PROS
-Potentially the highest melee damage/time output in the game
-The ability to rapidly cancel dashes in a dagger-like fashion
-Moving flip (which also can let you "hop" over cover)
-Functions like a Katana, but expanded on with Kodachi-specific moves
-Turn your TBF into a Pseudo QBF with a Void Step leadoff
-Can throw 2 slashes almost simultaneously
CONS
-These suckers are HEAVY
-Less damage per hit compared to the Katana
-Short attack range
-The faster kodachis aren't available until later on
-Nothing worth buying for premium Kodachis
-Insta is difficult
Now, let's get you started...
K-Style. yes. I said it. K-Style
Everything you know about K-Style applies to the Kodachi, I'd suggest brushing up on your BF, DBF, HS, etc. if you're unfamiliar with it.
VOID STEP IS YOUR LIFELINE.
Don't argue this point.
Void step is the most well known kodachi specific move that can make or break you if you use kodachis.
Void Step allows you to unleash an onslaught of standing slashes at a rediculous rate, which can allow you to suppress enemies, or lead off into other moves
Void Step can let you:
-Slash crazy fast
-Link together attacks with a slash
-Cancel movement
-Set egos in place
Want to know how to execute Void Step/Void Slash? I'd imagine yes.
Void Step: Standing Slash -> Charge, release as soon as the charge starts
layman's terms: Click and hold-wait for the slash to reach it's end point-release
Video: http://www.xfire.com/video/55a09/
It's very simple to do, but takes awhile to master. The faster your Kodachi, the faster you can void.
Don't go too crazy trying to make your void epic fast or you may find yourself accidentally throwing normal slashes, which can be the death of you. Start off slow and build it up to a good pace.
On top of your void speed, make sure not to go nuts throwing them. I find that this .gif speaks for all kodachi users in terms of when you should void.
OK I can void, what's so special about that?
Void Step puts you back to the idle standing animation as soon as you release the slash, this opens up MOUNTAINS of possibilities after the slash.
Nifty Post-Void Moves
--Void to:
-Single/Double/Triple (aka. Psuedo QBF) Butterfly: jump-slash-block
Underused imo, it lets you sneak in an early slash without penalizing you with block "cooldown" on your first slash, and with TBF you can throw 4 slashes in that same time frame
-Dash
Simple, but very useful for getting around unexpectedly
-"Dagger" Dash: Dash-Void-Dash-Void-...
-Double "Dagger" Dash: Dash-Void+Dash(before void ends)-Dash(after void ends) (This move may not work anymore, as it was written from experience from awhile back)
VIDEO: http://www.xfire.com/video/54c38/
This is the #1 way to piss of a rifle or revolver user, you can dash around in a dagger-like fashion. You don't need to wait for the void to finish with each dash, you can dash on the slash itself and dash AGAIN when the void ends.
-Slash Shot
Very nasty when done well, hell, throw in a reload shot for a clean easy kill
-2/3 Shadow Slashes
If you've got them from behind ("giggity!") you can shadow slash a 2 or 3 standing slash combo to slow down their ability to turn around, and not to mention the speed of those slashes can do wonders to scare people into turtling
ch
-Void Snap (Weapon range)
Holding down a weapon key while you void will make your slash as short as it can possibly be, and quickly "snap" you in place with your firearm out. As of late I have found this insanely useful for chaining together firearm attacks with voids, letting me quickly fire on enemies on the move. This can be used in conjunction with Dagger Dashes for what I call a "Void Snap", which will feel exactly as it's named. This is elaborated on later on.
How do I avoid recoiling though???
This is another important part of using a Kodachi well, you need to pick up a little Stalk and Ghost Evade/Block.
Stalk includes a good handful of different moves, but most importantly you should know Stalk slashing.
Slash looking at your opponent, then look away approx. 45 degrees from them. This will prevent you from recoiling back on the hit.
Ghost Evade and Ghost Block are another pair of moves that help to know, and apply to any weapon. These allow you to completely ignore a massive on the ground, even during your voiding goodness.
Ghost Evade: Look 45-90 degrees away from the direction they turn when they massive
Ghost Block: Tap Block twice or more, best used in conjuction with Ghost Evade
You mentioned Standing Slashes...what about them?
Standing slashes for a kodachi have a pretty unique timing to them. While not widely used, they can be used from time to time. To execute these, you'd be wise to Shadow Slash (basically just block cancel them)
-1 : A single standing slash is a waste, and should be replaced with a void if you intend just one.
-2 : 2 slashes can be thrown nearly simultaneously, double click then start pushing down on your block as soon as the first slash is thrown. Quick and effective combo
-3 : The third slash comes very late, and can be used like a trap of sorts. Practice block cancelling the third slash as early as you can (I usually start off by blocking as soon as the arm goes back, then you can fine tune from there). The third slash comes in time about when the block goes down if you get good at this, and means you can go into another combo with them stuck still for half a second, or start a BF
-4 : A bit of a waste to be honest, the last slash takes awhile to get to and it doesn't have that tricky timing like the third
Used in conjunction with Void, these are potentially nasty, but their use is really a preference thing.
Got any home-brewed combos for us Kodachi users?
Yup. NONE OF THESE ARE OFFICIAL MOVES. They were made up by me or by other players ingame. If you have one, drop me a pm or post it up, I'll add it if it's something new.
Moves are rated 1 * to 5 * for usefulness.
-Bloody Paw: Void-slash-slash-slash+block-jump-slash+switch to gun+dash back-fire
-K Terminology: Void-3 slash Shadow Slash-HSS-Fire
Video: http://www.xfire.com/video/55a0b/
My signature finishing move of sorts, looks awesome, and works pretty good, guaruntees a pretty heavy damage output with revs or shotgun
Rating: ****
-Void Frag: Void-Switch to Gun-Reload-Switch to Grenades-Throw frag-Switch to Kodachi
You can take advantage of the no-animation frag throw during an onslaught of "dagger" dashes without having to wait on the grenade animation before going back to your kodachis, just be sure to have a gun that isn't full up to do this so you can reload shot
Rating: ***
NOTE: Exactly what causes no animation frags is still being worked on, reload shot works SOMETIMES, but not always. I'm guessing it's something to do with being on the last frame of an animation when switching
-Snake Trap: Void-Dash 60 degrees-Void-Dash 60 degrees-...
A BF Trap pun, basically running a triangle (or circle if you wish) around someone while throwing voids. Great vs dagger users or that annoying turtler with low sensitivity
Rating: ***
Last edited by chihakuryu on Sun May 31, 2009 4:25 am; edited 3 times in total