WRITTEN GUIDES FOR BOSSES
Note: These written guides are guides for all the quest bosses for gunz using a team of 4 players. They are not guides for solos.
DungeonHP/AP Tips:Superion - Go with an ap balanced outfit, that would be saying if you are good enough to dodge his sword attacks(which is relatively easy) his other attacks are slightly harder to avoid and do more damage to ap then hp.
Superion (1-1-2) [SAFE/RUSH]1-Mob/Shoot
1-Lock
2-Shooters (Near Boss/Away from Mobber)
This lock strategy benefits both fast rush and safe play, there is no reason
not to do it. The locker holds boss in position so that the 2 shooters
can pb the boss with atleast 110 ammo from a clip hits while the mobber
takes care of all other npc. The best location to start mobbing is the
2nd pole away from boss, so that the locker and shooters only have to
take care of one npc harrassing the locker. The best location to lock
is to position the boss in the middle of the first 2 pole counted from
boss spawn, so that the mobber can also shoot boss without any pole
blocking while shooters can hit boss ezily by standing behind him. The
best place for the shooter's running route is near the wall because the
mobber will be in the middle. Dash fast once the last stage starts.
There are two ways of locking the boss, one with melee, and the other with guns.
https://www.youtube.com/watch?v=SM1l_6S6qRk - Video by Re.tardz made by gamermatt - Currently Cobalt Leader
HP/AP Tips:Aneramon - Definitely have lots of ap, most of the damage you will be dealt will most likely be ap prone, that is how aneramon's damage is usually dealt.
Aneramon [SAFE]1-Cross
3-Be Smart dont be stupid*
As the crosser runs out to circle boss with the npc around him, the
3 smart questers should stay at the start, because it allows most npc
from the mid bridge to go to the crosser to decrease the amount of
messiness on bridge.
The 3 smart questers should only kill what they only need to, like
mini-aneramons and mages. The crosser kills
mini-aneramon in his area so that he can make a easy small circle for
him to pb boss without having to catch up in speed vs mini-anearmon. It
is beneficial for the whole team, because the smaller the circle the
crosser can make, the closer the non-crossers can shoot the boss easier.
When u need ammo, kill mages first if ur crossing, drag some out to kill if ur not crossing,
never mass kill, because mass kill will result in mass spawn. Kill what
u only need to kill, observe after u killed.
https://www.youtube.com/watch?v=DjXDfI-0cm8 - Made by BurntJello - Incessant Leader
https://www.youtube.com/watch?v=DnKZgtKE0lc - Video by Re.tardz made by gamermatt - Currently Cobalt Leader
Aneramon [RUSH]4-Cross
Everyone spam their ammo and try pb as much as u can on
to the boss, keep moving around and avoid getting hit, expect to get
hit a few by non-melee npc, kill when u need ammo and once u get ammo,
kill boss fast, players should end up in blue or yellow (120hp/0ap)
Aneramon [Pro Rush]1-Lock
2-Cross
1-Mob
First just as in safe tactic, only 1 person crosses.
The rest start near the boss in the middle of the bridge to attract more than half of the npcs.
Only kill all the mini aneramons in the start.
The crosser than starts to lure the boss into one of the corners making a very small circle.
Then 2 more people cross onto the other corner of the locker.
The 2 who crossed then shoot the boss without the worry of npcs hitting them since,
the 1 person who is left behind mobs the rest of the npcs.
Only kill mages when ammo is needed and don't mass kill.
Video for this tactic coming soon.Aneramon [GREED]1-Cross
3-Noncrosser
Like the safe strategy mentioned above, but this is for some
crossers who dont care about mini-aneramon around them, non-crossers
retaliate in a greedy way that they ignore what they need to kill first
to control the population of mini aneramon, in this strategy, u just
wanna do whatever u want to win as fast as u can without getting into
the crossing circle. A pretty non organized way, preferable use the
above 3 strategies.
HP/AP Tips:Lich - Ap based outfit once again, same reason as Aneramon. If you have enough ap you can live through the meteor massive, if you are lucky, and his other attacks are largely done to ap.
LICH [RUSH/SAFE?/GREED?]1-Circle
3-Stairs
This strategy is pretty safe for those 3
shooters on the stair under the condition of nothing is killed, so
nothing will be spawned at the stairs by any chance. The circler needs
to make a tight circle while he is or is not shooting Lich, the point
is not to leak any npc on to the stairs, or else it'll probably ruin the
game play. Mini aneramon can be chosen to be killed or not depends on
the circle's favor. Also, the people on the stairs should watch for mini aneramons
and kill them with rifles when they have the chance.
https://www.youtube.com/watch?v=k1R7flpxer4 - Video by Winland Made by I_owned - Leader
LICH [RUSH/GREED/FFA]1-Circle
3-ROFS (Roll On Floor Shooting)
This strategy is probably for people who dont know about the
3-Stairs method, this more like dodging and running and shooting like
the rush strategy in aneramon, be safe, dont get owned by lich himself.
Try to get most ammo to hit. Once u have no ammo, kill what u need to
kill before those harmless ones. One thing to note, near the spawn, almost no npcs spawn,
so if you need to med, its best to med in that area.
https://www.youtube.com/watch?v=nLPmhswVAik – Video by BlackRain Made by ariedeknak.
LICH [Pro Rush]1-Ride
2-Shooters
1-Mob
In this strategy, one person rushes to ride the lock.
2 people start at stairs and shoot the lich while lich is being riden.
The Mobber starts off at the pillars right before where the boss spawns. The mobber then mobs
all the npcs without killing any. If the mobber dies, then do the above strategy.
Video for this coming soon.Palmpow BossesHP/AP Tips:Palmpow (all Palmpows) - This one is most obvious, definitely ap, all damage done by palmpows will definitely kill off your ap before you die from lack of hp.
Palmpow Commander [RUSH]4-Spam
Everyone spam all ammo onto the boss ignore any other npc, expect to get hit a little bit.
https://www.youtube.com/watch?v=iWtODzGyrR8 - Made by BurntJello - Incessant Leader
Palmpow Idol [SAFE]1-Seducer
3-Start/Kill
Everyone stay at start and shoot whatever red palmpows they see
first, then one person moves up as the path is being cleared, the job
of that person is to make the boss massive then get outta his range,
when boss is at his cool-down period, go cross onto the other side, keep
seducing the boss so that it doesn't run out to the non-crosser when
they are busy killing npc. For a variation to this, some seducers likes
to go up to boss early before they spawn. If there is no ammo, sword
the boss when the boss is at his cool down period after u seduce him to
massive and get outta his range. When the boss is doing massive,
and if your graphics are on high, then the boss should turn red. Only run
to the boss when the boss is not red anymore. This way you don't get hit.
Pro K-stylers and D-stylers can choose to lock the boss so that the boss wont
see u, thus he cant massive.
https://www.youtube.com/watch?v=6PRVWnaUoLs - Made by blockman11
https://www.youtube.com/watch?v=dH4sfbMk8TE - Made by BurntJello - Incessant Leader
Palmpow Idol [PRO] (Innovation Private Strat)1-Lock
2-Shooters
1-Mob
Explained in below video.
https://www.youtube.com/watch?v=C_MzdqNRH7ICurse Palmpow [SAFE]Same concept as above on the palmpow idol safe strategy, this has a bigger
map, so that it should be easier to run around without any unwanted
collisions between teammates. Again don't go near the boss when he is red, sword when
the boss is cooled down after his red light is gone. This boss is more
dangerous for the swording part, because once ur on his left or right
side, he can already start to massive, unlike Palmpow idol, he has to look at u
inorder to massive. Sword, dagger locks might be harder.
Also, kill the big blues first, then big reds, then the rest of the npcs.
For the small npcs, try and use your melee attacks to kill him to save ammo.
[
https://www.youtube.com/watch?v=QJtVX7y5VRQ - Made by BurntJello - Incessant Leader
MansionHP/AP Tips:Goblin King (Counting FGK and Dwarf) - I would recommend and even balance of hp/ap. Because his hammer does more damage to health then ap but his fire attacks take more from ap.
Fake Goblin King (1-1-2) [RUSH]1-Mob/Shoot
1-Ride
2-Shooters (left/right)
Generally, every
one rushes this boss, because this boss is too ezpz that it can be done
in less than 20 seconds. Kill everything at the end of the game for
refunds.
Watch below video for more visual idea of tactic.
https://www.youtube.com/watch?v=vNMMowq9f3w
Goblin King (1-1-2) [RUSH]1-Mob/Shoot
1-Ride
2-Shooteres (left/right)
Same as above, this boss is also ezpz that it can be done in less than 30
seconds. Kill everything at the end of the game for refund.
https://www.youtube.com/watch?v=JZAqjUa25LcDwarf Goblin King [FFA]Everyone kills 25 npc, then the boss. The key is to avoid collisions with teammates as much as possible and survive. After you kill all 25, everyone focus on boss.
When out of ammo just have everyone go up and lock boss with melee attacks.
https://www.youtube.com/watch?v=8BdxQAI8nxU - Made by Chihakuryu - Innovation Admin
Dwarf Goblin King [Cross]1-cross
3-shooters
Crosser circles 40% of the hall including the boss itself, the
crosser's job is not to kill fast, just to speed dbf with circle while
the non crossers clear off their 60% part of the hall. This strategy is
to decresse the amount of collision possible by the 3 non-crossers
while most npc will be circled by the crosser in mid-late-game. Again,
avoid collisions.
Dwarf Goblin King [Rush]1-ride/lock
2-shooters
1-mob
This strategy is explained in the blow videos.
The mobber video shows how to mob, the Rider video shows
strategy for 2 shooters and how to ride.
Mobber
https://www.youtube.com/watch?v=-QcEBWvGN0YRider
https://www.youtube.com/watch?v=9qhi0KLg8JEHP/AP Tips:Thunder Goblin King - I would either go with a good balance or more ap then hp depending on the skill you have. If you are more prone to getting hit by their lightning then choose ap.
Thunder Goblin King [FFA]Same as
Dwarf. Everyone kills 25 npc, then the boss. The key is to avoid
collisions with teammates as much as possible and survive.
After you kill all 25, everyone focus on boss.
When out of ammo just have everyone go up and lock boss with melee attacks.
https://www.youtube.com/watch?v=8BdxQAI8nxU - Made by Chihakuryu - Innovation Admin
Thunder Goblin King [Cross]Same as Dwarf. Crosser circles 40% of the hall including the boss
itself, the crosser's job is not to kill fast, just to speed dbf with
circle while the non crossers clear off their 60% part of the hall.
This strategy is to decresse the amount of collision possible by the 3
non-crossers while most npc will be circled by the crosser in
mid-late-game. Again, Avoid collisions.
PrisonHP/AP Tips:Lizardman - I would recommend hp based outfit, but ap based would do too, it would depend on which attack you are hit by the most, his breathe or his sword, hp for sword, and ap for breath.
Giant Lizardman (1-1-2 or 2-1-1) [SAFE/RUSH]1 or 2-Start
1-Ride
2 or 1-End
There is no reason not to ride this boss in the small tunnel as 4
player team. Riding gives less chance for messiness created by teaming
running around in such a small place. Rider just need to find the pb
spot for the boss to take full dmg, while the shooters circle around
and shoot. If ride fails, try to apply a lock.
https://www.youtube.com/watch?v=NtcxmxD617MHP/AP Tips:Golem - I would recommend ap based, he has way more attacks that do damage to ap then hp. They are quite devastating if you do not have enough ap to live through them.
Broken Golem (1-1-2) [SAFE/RUSH]1-Mob
1-Ride/Circle-Spray
2-Shoot
Same as superion, this
strategy benefit both rush and safe play, there is no reason not to do
this. 1 mobber runs up to the 3rd door from the other side where the boss spawns.
No npcs spawn beyond the 3rd door. This allows the moober to control all the npc.
While the shooters just need to stay in the corner and aim the
boss, the rider needs to find a spot to pb the boss with max ammo hits,
or he can chose to circle around the boss and spray.
There are two ways to lock and two ways to ride.
Both are shown in the below video.
https://www.youtube.com/watch?v=MwsL2dB3i2o P.S.This thread has also been made a sticky on the ijji forums. Check them out here.
http://forums.ijji.com/showthread.php?t=485156Chihakuryu - Amin